menu
techminis

A naukri.com initiative

google-web-stories
Home

>

VR News

>

Batman: Ar...
source image

UploadVR

1M

read

155

img
dot

Image Credit: UploadVR

Batman: Arkham Shadow Devs Talk Rescue Vision, Remote Work & New Game+

  • Ryan Payton, founder and studio head of Camouflaj said they changed up the process for building Batman: Arkham Shadow, playable from start to finish in a pre-alpha state about 3 years into the 4-year development cycle.
  • Batman: Arkham Shadow is a brilliant return for the Dark Knight, and it expertly adapts the series for VR on Quest 3 and Quest 3S.
  • The storytelling element nods to the Arkham series' Detective Vision and even The Dark Knight’s Sonar lenses while also reflecting the real-world uses of VR headset technology.
  • The asset that caught the attention of the reviewer is a newspaper you can pick up in the game featuring the story with WayneTech head Lucius Fox shooting down the idea of a militarized version of Batman’s Detective Vision.
  • The newspaper page layout comes from illustrator and 2D artist Jacob Briggs, while the diagram in the corner of the page was created by concept artist Bryan Flynn.
  • The newspapers scattered throughout the game allowed the team to move other characters’ stories forward.
  • Production took place across four different time zones. Ryan Payton said he bent his own schedule in Japan to bridge this divide.
  • The team of 75 people is working through a lengthy list of additions and fixes, including a character viewer, new challenge maps for both Combat and Predator modes, and general quality of life improvements.
  • After releasing Arkham’s VR return last month to wide acclaim, Camouflaj feels like they are not yet finished.

Read Full Article

like

9 Likes

For uninterrupted reading, download the app