Ryan Payton, founder and studio head of Camouflaj said they changed up the process for building Batman: Arkham Shadow, playable from start to finish in a pre-alpha state about 3 years into the 4-year development cycle.
Batman: Arkham Shadow is a brilliant return for the Dark Knight, and it expertly adapts the series for VR on Quest 3 and Quest 3S.
The storytelling element nods to the Arkham series' Detective Vision and even The Dark Knight’s Sonar lenses while also reflecting the real-world uses of VR headset technology.
The asset that caught the attention of the reviewer is a newspaper you can pick up in the game featuring the story with WayneTech head Lucius Fox shooting down the idea of a militarized version of Batman’s Detective Vision.
The newspaper page layout comes from illustrator and 2D artist Jacob Briggs, while the diagram in the corner of the page was created by concept artist Bryan Flynn.
The newspapers scattered throughout the game allowed the team to move other characters’ stories forward.
Production took place across four different time zones. Ryan Payton said he bent his own schedule in Japan to bridge this divide.
The team of 75 people is working through a lengthy list of additions and fixes, including a character viewer, new challenge maps for both Combat and Predator modes, and general quality of life improvements.
After releasing Arkham’s VR return last month to wide acclaim, Camouflaj feels like they are not yet finished.