<ul data-eligibleForWebStory="true">An analysis of a 2016 Harvard business case studying a consumer app focused on monetization strategies.Three viable business models were considered, with one challenging assumptions about product scalability.The first model involves offering the product for free, hooking users, and converting a small percentage into paying customers.While this model is common for consumer apps, it has a limited reach as it targets a specific group willing to pay for the solution.