Tanks have existed in the MMORPG genre and in RPGs for a long time. In this article, we look at the categories that tanks tend to fall into.
The armored tank isn’t just someone wearing armor but someone whose entire kit is based around reducing incoming damage as much as possible.
The point of a dodge or avoidance tank is that the best way to survive big hits is to not get hit in the first place.
Soak tank has huge health pool rendering it much harder to kill, but it requires a lot of healer attention.
Heal/drain tank has a normal amount of health for a tank or slightly more, but has a lot of tools to recover health on their own to make up for weaker defenses.
Stagger/barrier tank extends health by absorbing some damage and finding a way to turn that absorbed damage to your advantage.
A balance tank is a little bit of everything, able to do all of it on its own.
Specific-damage-type tank is really good at managing a very specific sort of damage type.
Gimmick tank covers situations when a character isn’t really a tank but can manage to tank in unusual circumstances.
Ranged tank deals with ranged enemies by operating just fine at range, allowing tanks who aren’t miffed if they need to step away from the personal space of whatever they’re tanking.
Control tank reduces the enemy’s ability to deal damage, make them less accurate, stun them, and is tons of fun in off-tanking situations.