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Polygon

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Image Credit: Polygon

Playing FBC: Firebreak felt like taking on a second job

  • Playing FBC: Firebreak, the multiplayer spinoff of Control, can feel like a second job with its overwhelming horde of sticky notes and corporate satire.
  • The game offers inventive ideas but struggles within a live-service framework, lacking evolution and relying on grinding.
  • Set in The Oldest House, players tackle various missions dealing with Hiss enemies and office-related tasks, emphasizing team play.
  • Character kits include a wrench, splash machine, and jump tool, each aiding in specific mission aspects but lacking depth.
  • Despite multiple difficulty levels and job locations, mission objectives remain repetitive, impacting replay value.
  • Limited enemy variety and lack of strategic depth contribute to a monotonous gameplay experience over time.
  • Perks and upgrades, although quirky, are mostly standard and require tedious grinding to unlock, diminishing excitement.
  • FBC: Firebreak's shallow mission design and progression system may not justify its status as a live-service game, lacking substance.
  • While future updates may address existing issues and enhance gameplay, the initial experience may feel underwhelming for players.
  • At launch, Firebreak: FBC offers brief fun but struggles to provide a compelling reason for extended play sessions.

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