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Image Credit: Polygon

The Witcher 4 is being developed with a ‘console-first’ mindset, CDPR devs say

  • CD Projekt RED is focusing on a 'console-first' approach for The Witcher 4 development to prevent another chaotic launch like Cyberpunk 2077.
  • The studio showcased a tech demo on a standard PlayStation 5 running the game at 60fps with ray-tracing.
  • The Witcher 4 will use Unreal Engine 5 instead of REDengine for the first time.
  • The decision to prioritize console development was made considering the past issues faced with PC-first approach.
  • Following Cyberpunk 2077's troubled launch, CDPR wants to ensure a smoother development and launch for The Witcher 4.
  • CD Projekt RED aims to provide a top-tier experience for PC gamers without compromising on complexity.
  • Concerns were expressed about launching The Witcher 4 on Xbox Series S due to anticipated technical challenges.
  • The Witcher 4 will be released on PlayStation 5, Windows PC, and Xbox Series X, with no specific release date announced yet.
  • Besides The Witcher 4, CD Projekt RED is also working on a Cyberpunk 2077 sequel and a remake of the original The Witcher game.
  • CDPR plans to ensure the game's performance meets the capabilities of high-end PC hardware.
  • The company's heritage as a PC gaming studio will influence the experience provided for PC players.
  • CD Projekt RED acknowledges the importance of delivering a full gaming experience to players based on their hardware investments.
  • The developers emphasize the necessity to explore optimum performance for PC gamers.
  • The decision to prioritize console development aims to make scaling up easier.
  • CDPR vice president expresses the challenges that may arise in launching The Witcher 4 on Xbox Series S.

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