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We’ve learned the hard way that ganging up on Deadlock doesn’t make it more digestible

  • Deadlock, Valve’s MOBA shooter, is challenging to grasp even for experienced players.
  • It's already a vast tangle of interplaying abilities, items, strats, and often unspoken rules, of the kind that even experienced gankists will take hundreds of hours to learn.
  • To test whether Deadlock is easier to comprehend as a team sport, four players joined forces.
  • The strict third-person view makes it difficult to figure out how matches are progressing.
  • The UI is clumsy, elements like the health bar are placed in wrong places
  • Players feel a lack of consistent rules and logic in the game.
  • Players need hundreds of hours of practice to get a hold of where a match is going and what their role in it should be.
  • The game being an experiment still needs to figure out the better onboarding process.
  • Deadlock's new direction for the MOBA genre is genuinely exciting.
  • It is a long-term investment and may take time for beginners to get a hold of the game's intricacies.

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