Deadlock, Valve’s MOBA shooter, is challenging to grasp even for experienced players.
It's already a vast tangle of interplaying abilities, items, strats, and often unspoken rules, of the kind that even experienced gankists will take hundreds of hours to learn.
To test whether Deadlock is easier to comprehend as a team sport, four players joined forces.
The strict third-person view makes it difficult to figure out how matches are progressing.
The UI is clumsy, elements like the health bar are placed in wrong places
Players feel a lack of consistent rules and logic in the game.
Players need hundreds of hours of practice to get a hold of where a match is going and what their role in it should be.
The game being an experiment still needs to figure out the better onboarding process.
Deadlock's new direction for the MOBA genre is genuinely exciting.
It is a long-term investment and may take time for beginners to get a hold of the game's intricacies.