Ubisoft's strategy of releasing a new game in a franchise annually, like Assassin's Creed, may lead to repetitive and uninspiring games in the long run.
AC Origins introduced new mechanics and RPG elements successfully but subsequent releases like AC Valhalla felt overly grindy and repetitive.
Ubisoft's rapid release schedule led to games feeling stale and exhausting for players, ultimately impacting their reputation.
The success of games like GTA V and Red Dead Redemption, with longer development cycles, highlights the value of taking time to create detailed and meaningful experiences.
Ubisoft's reliance on existing IPs like Assassin's Creed, FarCry, and Watchdogs has led to a lack of innovation and differentiation among their games.
The need for Ubisoft to create a new IP from scratch, free from past influences, is emphasized to rejuvenate their gaming catalog and appeal to a wider audience.
Ghost of Tsushima is cited as an example of a game with fresh ideas and deep storytelling that rivals what a new Assassin's Creed game could offer.
The potential success of a new IP demands a departure from the churn-and-burn approach of releasing sequels yearly, as exemplified by Assassin's Creed.
Developing a new IP with original concepts, taking time for quality development, and avoiding the pitfalls of repetitive gameplay loops is crucial for Ubisoft's future success.
Creating a game that resonates with players on a deeper level, akin to the impact of Red Dead Redemption 2, can set a new IP apart from existing Ubisoft franchises.
The call for Ubisoft to invest in a new IP highlights the necessity of balancing innovation, quality, and creativity to break away from the repetitiveness of their current game lineup.