Working on the third mini-game in the Clockwork Conquest universe, themed around the Northern faction known for discipline and brutality.
Key design rule: No ties, only win or lose; PvP not allowed due to the North's culture.
Tech stack includes Unity (2D), custom pressure mechanic UI, basic timer system, and temporary assets.
Focus on raw implementation early on, with structure building and cleanup to follow. Upcoming projects include mini-game for the West and a larger narrative-driven game.