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🧭 [DEVLOG] Building a No-Mercy Steampunk Mini-Game in Unity

  • Working on the third mini-game in the Clockwork Conquest universe, themed around the Northern faction known for discipline and brutality.
  • Key design rule: No ties, only win or lose; PvP not allowed due to the North's culture.
  • Tech stack includes Unity (2D), custom pressure mechanic UI, basic timer system, and temporary assets.
  • Focus on raw implementation early on, with structure building and cleanup to follow. Upcoming projects include mini-game for the West and a larger narrative-driven game.

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