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🔥 From O(...
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🔥 From O(n) to O(1): Smarter Game State for Smarter Code

  • Refactored inefficient O(n) approach in a game state tracking system to a snappy O(1) solution.
  • Originally, the system recalculated the most common move from the history every time, resulting in O(n) time complexity.
  • The fix involved tracking move counts in real time, avoiding the need for recalculations and achieving O(1) time complexity.
  • By caching move counts as moves were made, the system became more efficient, scalable, and simpler to manage.

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