Refactored inefficient O(n) approach in a game state tracking system to a snappy O(1) solution.Originally, the system recalculated the most common move from the history every time, resulting in O(n) time complexity.The fix involved tracking move counts in real time, avoiding the need for recalculations and achieving O(1) time complexity.By caching move counts as moves were made, the system became more efficient, scalable, and simpler to manage.