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A Beginner’s Guide to Object-Oriented programming (Part 1)

  • Object-Oriented Programming (OOP) organizes code into objects, making it easier to manage and scale projects.
  • A class is a blueprint that defines the attributes and behavior of an object.
  • An object is an instance of a class, representing a real-world representation of the blueprint.
  • Constructors and destructors help in initializing and cleaning up object resources, respectively.

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