The Blood of Dawnwalker is a dark fantasy game set in Vale Sangora, a valley in the Carpathian Mountains, where a vampire named Brencis offers a cure using vampiric blood to save people from the plague.
The protagonist, Coen, is a dawnwalker torn between his human and vampire sides, with gameplay focusing on balancing both forms and abilities.
The game features a Narrative Sandbox approach, allowing players freedom in decision-making and multiple paths to achieve objectives, emphasizing player agency.
Combat in the game is grounded and authentic, with Coen using swords during the day and embracing dark magic and vampiric powers at night, incorporating a Blood Craving mechanic tied to his vampire nature.
The setting offers an open world full of exploration, with distinct day and night gameplay loops that influence abilities and approaches to challenges.
Players can shape the storyline according to their choices, deciding whether to save Coen's family, seek revenge, or uncover ancient secrets, with consequences for every action taken.
The game emphasizes the struggle between humanity and the allure of dark powers, with rich storytelling elements intertwined with gameplay mechanics.
The Blood of Dawnwalker promises a unique blend of narrative-driven RPG elements, immersive visuals powered by Unreal Engine 5, and a focus on player-driven experiences.
For more insights and gameplay reveals, a special event is scheduled for June 21, promising extended footage of combat, exploration, magic, and more.
Mateusz Tomaszkiewicz, the Creative Director at Rebel Wolves, shares insights into the game's development, story, design, combat, and the unique approach to vampires in the game.