The article discusses using AI to automate voice acting in games by leveraging generative models such as Gemini and text-to-speech services like ElevenLabs and OpenAI's gpt-4o-mini-tts.
The author details their process of implementing AI-driven voice acting, starting with extracting text from the game's UI and using AI models to generate voice lines for characters.
They share the source code on GitHub for reference and explain how they incorporated unique personas for each character to enhance the believability of the interactions.
The article mentions the need for a trigger mechanism to automate the voice acting process during gameplay seamlessly.
Despite the success in automating voice acting, there are concerns about latency, integration with modding tools, support for multiple languages, and overall costs.
The author calculates the cost of vision and persona generation per screenshot using Gemini 2.5 Flash, providing insights into the affordability of this approach for a game with extensive dialogues.
The project showcases the potential of AI in revolutionizing voice acting in games but highlights areas for improvement such as reducing latency and enhancing cost-effectiveness.