Today's Advent of Code challenge was a puzzle based heavily on mathematics, and was solved using Python programming language.
The challenge was to calculate the minimum cost for a claw machine to reach a prize using button presses.
In part 1, it was required to determine the possibility of reaching the target using buttons and the cost to win within 100 presses.
Part 2 required the optimization of performance by handling large coordinate offsets. Cramer's Rule was applied for solving the problem.
Cramer's Rule is useful as it allows to solve linear equations efficiently.
For each claw machine, two equations are used to represent the possible configurations of button presses which can be solved using a 2x2 system of linear equations.
Developers can use System of Equations, Pattern Recognition, Determinants, and matrices for solving the problem.
In order to solve the equations using Cramer's rule, determinants for A,D_x, and D_y are calculated and the values for A and B are obtained.
Both Part 1 and Part 2 follow the same logic, but in Part 2 the prize location is pushed into the abyss with the help of offsets.
The article explained the problem statement and how Cramer's rule was used to solve the given problem in detail.