AI tools have advanced in various tasks, but struggle with games like video games.Both Microsoft and Anthropic have faced limitations in generating or playing games with AI models.Microsoft attempted an AI-generated version of Quake II, showcasing challenges like unusual movement and hallucinatory experiences.Despite the experiment's limitations, it highlights the current capabilities and constraints of generative AI.Public perception of AI is influenced by exaggerated statements from tech giants, creating high expectations.The reality of AI's current capabilities contrasts with the futuristic scenarios often portrayed in media.Anthropic's model, Claude 3.7 Sonnet, playing Pokmon Red on Twitch struggles due to limitations in navigation and understanding pixel art.Claude faces challenges with speed, strategic decision-making, and memory capacity, showcasing the complexities of AI in gaming.AI demonstrations like these serve to temper expectations and highlight the ongoing development of AI technology.The narrative around AI reaching superhuman intelligence is viewed skeptically, emphasizing that AI is in its early stages of advancement.