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AI can do a lot of things but it can’t make games — or even play them yet

  • AI tools have advanced in various tasks, but struggle with games like video games.
  • Both Microsoft and Anthropic have faced limitations in generating or playing games with AI models.
  • Microsoft attempted an AI-generated version of Quake II, showcasing challenges like unusual movement and hallucinatory experiences.
  • Despite the experiment's limitations, it highlights the current capabilities and constraints of generative AI.
  • Public perception of AI is influenced by exaggerated statements from tech giants, creating high expectations.
  • The reality of AI's current capabilities contrasts with the futuristic scenarios often portrayed in media.
  • Anthropic's model, Claude 3.7 Sonnet, playing Pokmon Red on Twitch struggles due to limitations in navigation and understanding pixel art.
  • Claude faces challenges with speed, strategic decision-making, and memory capacity, showcasing the complexities of AI in gaming.
  • AI demonstrations like these serve to temper expectations and highlight the ongoing development of AI technology.
  • The narrative around AI reaching superhuman intelligence is viewed skeptically, emphasizing that AI is in its early stages of advancement.

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