Alien: Rogue Incursion is the first full-blown VR-native in the storied franchise, serving up hordes of Xenomorphs in an authentically ‘Aliens’ universe.
Essentially, Rogue Incursion builds pressure by making aliens super powerful and super easy to kill, but also super prevalent.
The lack of variety in enemy types and repetitive encounters do spoil the fun somewhat.
The game’s only two consumables are pretty scarce, which increases pressure to get every shot right—all the while tackling the game’s routine assortment of environmental puzzles.
The lack of automatic saves comes in stark contrast to the game’s sprawling levels, which offer plenty of opportunities to get extra equipment and learn more about the world through found notes.
For all of my frustrations with Rogue Incursion, it absolutely smashes the Alien franchise aesthetic out of the park, creating a foreboding atmosphere across its massive levels.
Inventory and interaction systems can feel just a little too cumbersome to be truly friction-free though.
With only few exceptions, Alien: Rogue Incursion is a very comfortable game.
It also features all standard comfort options (excluding teleportation), including smooth and variable snap-turn, variable strength movement vignettes, and both standing and two seating options (fixed and swivel).
Overall, Alien: Rogue Incursion is a thrilling but repetitive fight through Xenomorph hordes, offering a balance of combat and exploration through its dark and gritty cinematic universe.