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Alien: Rogue Incursion Review

  • Alien: Rogue Incursion gets the the atmosphere right, but it’s more frustrating than scary to actually play.
  • The game starts strong with ex-Colonial Marine Zula Hendricks literally in the hot seat of a transporter as it hurtles towards the planet Purdan.
  • The game is tense, but it’s not because of the Aliens, it’s because you are worried you haven’t manually saved for a half hour and die.
  • The play area is large with plenty of options to explore and uncover more the story via emails on terminals, but as every single room and corridor is of the same general design it is easy to get lost, especially when the map is so bad.
  • The game does have moments of brilliance though, and it does feel very much like you are in an Alien movie at times.
  • What is rather more annoying is the inaccuracy of the quest descriptions and map, and there's a lot of cycling through air locks and trying to remember where lifts are.
  • The game is billed as having “most cunning Xenomorphs ever encountered” but it doesn’t take too long to realise that’s not true.
  • Rogue Incursion has you constantly juggling two-handed weapons, the motion tracker, mission object, and the touch screen map that requires two hands to use, and it’s just clumsy going back and forth all the time.
  • All of this is probably fine when it’s a quick button press away, but annoying in VR.
  • There’s a good game here – it looks and sounds fantastic and really captures the feel of the films – but there are so many little annoyances that it’s hard to like it.

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