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Announcing Babylon.js 8.0

  • Babylon.js 8.0 is released with new features, optimizations, and performance improvements for creating interactive web experiences.
  • IBL Shadows have been enhanced by adding shadows to environment lighting, a feature supported by Babylon.js for over 8 years.
  • Adobe contributed to leveling up IBL in Babylon.js by incorporating shadows from a source image.
  • Introduction of Area Lights in Babylon.js 8.0 allows users to emit light from a specified 2D shape for enhanced scene lighting.
  • The new Node Render Graph feature gives users complete control and customization of the render pipeline in Babylon.js.
  • Although in Alpha, the Node Render Graph tool enables customization of the rendering process without complex code.
  • The Lightweight Viewer in Babylon.js 8.0 offers a simpler, smaller package for displaying 3D objects with stunning visuals on web pages.
  • Babylon.js 8.0 includes core engine shaders in WGSL (WebGPU Shading Language) for better WebGPU support, resulting in smaller project sizes.
  • Users can now create custom WGSL shaders using Babylon's Node Material Editor in Babylon.js 8.0.
  • The Babylon.js 8.0 release also includes advancements in audio, Gaussian Splat, physics, and more.

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