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Augmented reality proves most effective in skills-based learning

  • Augmented Reality (AR) has seen significant adoption in higher education, particularly in disciplines requiring experiential learning like health sciences and engineering.
  • A systematic review analyzed 237 articles and 60 experimental studies, showcasing AR's trends, technological integration, and impact on learning outcomes.
  • AR is primarily used for content delivery and practice-based learning, with 3D objects and video see-through devices being common tools for visualization and interaction.
  • Studies indicate that AR has a strong impact on learning outcomes, especially in skills-based disciplines, with direct instruction and game-based learning showing higher effectiveness.

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