Augmented Reality (AR) has seen significant adoption in higher education, particularly in disciplines requiring experiential learning like health sciences and engineering.
A systematic review analyzed 237 articles and 60 experimental studies, showcasing AR's trends, technological integration, and impact on learning outcomes.
AR is primarily used for content delivery and practice-based learning, with 3D objects and video see-through devices being common tools for visualization and interaction.
Studies indicate that AR has a strong impact on learning outcomes, especially in skills-based disciplines, with direct instruction and game-based learning showing higher effectiveness.