Sean Krankel, the general manager of Netflix's narrative games division, discusses the development process of the Black Mirror tie-in game Thronglets and the future of narrative games at Netflix.
Thronglets was born out of Charlie Brooker's script for the Black Mirror episode 'Plaything' and marks a departure in game development for Krankel and his team at Night School Studio.
The game combines elements of a life simulator with Black Mirror-friendly storytelling, offering players a unique narrative-driven experience on iOS and Android.
The game development process involved merging simulation elements with storytelling mechanics, resulting in a gameplay experience that balances player agency and narrative coherence.
Thronglets draws inspiration from classic games like The Sims and Lemmings while introducing a distinctive narrative layer that poses moral dilemmas to players.
The game allows players to interact with in-game characters through a terminal interface, creating a unique storytelling experience that mirrors the relationship dynamics seen in the Black Mirror episode.
The game's design balances the chaos of managing thronglets with player engagement, avoiding excessive punishment mechanics to maintain a fun gameplay experience.
Thronglets offers interactive elements that connect with the Black Mirror episode, encouraging players to explore QR codes and unlock additional content related to the game's narrative.
As the head of Narrative Games at Netflix, Krankel aims to explore diverse game genres that offer players agency within immersive stories, hinting at future multiplayer and cloud-based narrative game experiences.
Netflix's focus on creating unique and novel narrative gaming experiences reflects a commitment to delivering bespoke eventized games that engage players through innovative storytelling methods.