To build a WebGPU framework in a weekend with TypeScript, a narrow scope is essential to stay within the deadline.Dependencies kept minimal with wgpu-matrix for matrix math and Webpack for the build system.Project setup involves node.js installation, webpack configuration, and tsconfig.json for TypeScript.WebGPU uses a GPUDevice for graphics hardware communication, and initialization functions are added to set up the device.Canvas setup and configuration using WebGPU device are crucial for rendering graphics.The first WGSL shader is introduced, combining vertex and fragment shaders.Additional components like GPURenderPipeline and command encoder are necessary for rendering graphics.Once all components are in place, the project can be built and run to display custom graphics.TypeScript import issue resolved by creating wgsl.d.ts file to comply with the compiler.The project can be viewed in a browser after building and running using serve.