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Building a WebGPU framework in a weekend with TypeScript: Friday

  • To build a WebGPU framework in a weekend with TypeScript, a narrow scope is essential to stay within the deadline.
  • Dependencies kept minimal with wgpu-matrix for matrix math and Webpack for the build system.
  • Project setup involves node.js installation, webpack configuration, and tsconfig.json for TypeScript.
  • WebGPU uses a GPUDevice for graphics hardware communication, and initialization functions are added to set up the device.
  • Canvas setup and configuration using WebGPU device are crucial for rendering graphics.
  • The first WGSL shader is introduced, combining vertex and fragment shaders.
  • Additional components like GPURenderPipeline and command encoder are necessary for rendering graphics.
  • Once all components are in place, the project can be built and run to display custom graphics.
  • TypeScript import issue resolved by creating wgsl.d.ts file to comply with the compiler.
  • The project can be viewed in a browser after building and running using serve.

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