Google is enhancing its multiplatform gaming offering with new updates focusing on better graphics and performance, to be announced at the Game Developers Conference (GDC).
Vulkan is being made the official graphics API on Android, aiming to provide developers with advanced features like ray tracing and multithreading for more immersive gaming visuals.
The transition to Vulkan as the core for graphics commands on Android, with ANGLE used as a system driver for OpenGL translation, is expected to optimize graphics processing on more devices.
Partnerships with major game engines like Unity aim to simplify Vulkan integration, with over 45% of new games on Unity already utilizing Vulkan.
Android Dynamic Performance Framework (ADPF) is being improved to adjust game performance based on device thermal states, allowing for longer and smoother gameplay sessions.
Integration with Samsung Austin Research Center aims to develop an integrated GPU profiler toolchain for Vulkan and AI/ML optimization to enhance graphics, memory, and compute workloads efficiency.
Play Console now includes features like Low Memory Killers (LMK) in Android vitals to help monitor and improve game performance after launch.
A pilot program is being launched to facilitate bringing PC games to mobile, with games like DREDGE and TABS Mobile already onboard.
Developers are encouraged to explore Android game development resources to leverage the new enhancements for creating high-quality games on the Android platform.
Google invites developers to engage with the new updates and initiatives introduced for Android gaming at the Game Developers Conference (GDC).