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Content Strategy in Immersive Technology — My Startup Journey

  • NYU graduate started a startup that can convert any visual content into 3D format live and at a lower cost.
  • Prototypes were developed such as a screensaver and phone cases to experience 3D without wearing glasses.
  • The team conducted market research to identify a target audience and partnered with content creators to sidestep copyright issues.
  • They had initially thought streaming services would be ideal for their product, but discovered people are passively watching and crave more interaction.
  • They also explored a K-pop campaign for their 3D solution.
  • The startup is a minimum effort to experience a material-free freedom.
  • The solution helps bridge access to an abstracted virtual world that exists in the material world.
  • The Digitally of 3D is a way to relive experiences instead of just presenting what happened before.
  • The core problem is reconnecting with the original vision of the founder, which stems from a desire to connect in a world of isolation.
  • The true value lies in the ability to experience material-free freedom and bridging the gap between the virtual and physical world.

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