NYU graduate started a startup that can convert any visual content into 3D format live and at a lower cost.
Prototypes were developed such as a screensaver and phone cases to experience 3D without wearing glasses.
The team conducted market research to identify a target audience and partnered with content creators to sidestep copyright issues.
They had initially thought streaming services would be ideal for their product, but discovered people are passively watching and crave more interaction.
They also explored a K-pop campaign for their 3D solution.
The startup is a minimum effort to experience a material-free freedom.
The solution helps bridge access to an abstracted virtual world that exists in the material world.
The Digitally of 3D is a way to relive experiences instead of just presenting what happened before.
The core problem is reconnecting with the original vision of the founder, which stems from a desire to connect in a world of isolation.
The true value lies in the ability to experience material-free freedom and bridging the gap between the virtual and physical world.