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Death to all zombies: crafting weapons for Zombie State

  • The team behind weapon design for the mobile roguelike shooter Zombie State shared the insights from their gun creation journey.
  • To design and configure 15 entirely new guns in a short timeframe, a lot of significant changes needed to be made under tight deadlines.
  • The art team focused on the visuals and behavior of the guns to create an emotional attachment to each weapon.
  • The Zombie State weapons were inspired by existing firearms but reimagined in a post-apocalyptic style with a handmade, garage-crafted feel.
  • Each gun carries with it a visually identifiable backstory, enabling players to envision the artistically created narrative simply by looking at it.
  • The team created innovative designs that consumed minimal resources to give each gun a unique personality.
  • To create a realistic shooting experience, the team developed multiple animations for each weapon and fine-tuned the parameters for transitioning between these animations.
  • Four types of ammunition, the automatic firing system, impulse settings for the ragdoll animations, and bullet spread calibrated to external factors significantly enhance the shooting feel.
  • Players can immediately gauge the capabilities of their newly acquired weapon as all weapons automatically reload when transitioning between rooms, and picking up a new weapon always provides one loaded magazine.
  • The team had to bypass the creation of 2D concepts and began blocking out designs in 3D, which proved to be more efficient and visually informative.

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