The team behind weapon design for the mobile roguelike shooter Zombie State shared the insights from their gun creation journey.
To design and configure 15 entirely new guns in a short timeframe, a lot of significant changes needed to be made under tight deadlines.
The art team focused on the visuals and behavior of the guns to create an emotional attachment to each weapon.
The Zombie State weapons were inspired by existing firearms but reimagined in a post-apocalyptic style with a handmade, garage-crafted feel.
Each gun carries with it a visually identifiable backstory, enabling players to envision the artistically created narrative simply by looking at it.
The team created innovative designs that consumed minimal resources to give each gun a unique personality.
To create a realistic shooting experience, the team developed multiple animations for each weapon and fine-tuned the parameters for transitioning between these animations.
Four types of ammunition, the automatic firing system, impulse settings for the ragdoll animations, and bullet spread calibrated to external factors significantly enhance the shooting feel.
Players can immediately gauge the capabilities of their newly acquired weapon as all weapons automatically reload when transitioning between rooms, and picking up a new weapon always provides one loaded magazine.
The team had to bypass the creation of 2D concepts and began blocking out designs in 3D, which proved to be more efficient and visually informative.