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Deliver At All Costs review

  • Deliver At All Costs is a game with creative mission design but hindered by tedious interludes and an unconvincing story.
  • The game invokes GTA with open maps and encourages chaotic gameplay, but it struggles with a lack of confidence in its own identity.
  • The protagonist is unlikable, and the game transitions between gameplay and cutscenes feel disruptive and unwanted.
  • Despite its flaws, the game offers a mix of missions involving collecting or delivering items in unique scenarios, such as dodging pigeon attacks.
  • The gameplay mechanics are described as fun and responsive, adding to the enjoyment of the chaotic delivery missions.
  • The narrative elements, including a forced traumatic backstory for the courier, are criticized for being unnecessary and detracting from the overall experience.
  • The game's setting, resembling a toytown pastiche of mid-century Americana, provides a vibrant backdrop for the gameplay but is overshadowed by unnecessary story elements.
  • Ultimately, Deliver At All Costs struggles with a lack of confidence in its core gameplay, relying too heavily on forced narrative components that disrupt the player's experience.
  • Despite its shortcomings, the game offers moments of excellent, mindless fun for players willing to overlook its narrative flaws.

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