<ul data-eligibleForWebStory="true">The development process of Dragon Age: The Veilguard involved shifting between a story-driven RPG and a live-service multiplayer game.A new report from Bloomberg sheds light on the late-stage changes that the fantasy RPG went through.Late implementation of key moments like choosing between saving cities from a dragon attack led to substantial choices in the finale.The Mass Effect team helped with the game's finale, resulting in an emotional ending that players loved.There was internal friction as the Mass Effect directors made significant changes that improved the game but also caused tension.BioWare veterans have previously mentioned the tense relationship between the Dragon Age and Mass Effect teams.Despite the changes causing tension, it led to one of the best sequences in The Veilguard.Following disappointing sales, BioWare restructured to focus on one game at a time, resulting in layoffs.The studio is currently focused on developing the fifth Mass Effect game.Dragon Age leaders were frustrated with the changes made to the game.The game's development faced multiple pivots from single-player RPG to multiplayer and back to single-player.Late-stage changes helped in creating impressive moments within the game.There were reports of a lack of distinct choices and consequences in earlier builds.Choices in the finale could lead to the deaths of the player's entire party.The development process caused indignation within BioWare, especially with the changes brought by the Mass Effect team.