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Image Credit: Kotaku

Dragon Age: The Veilguard’s Ending Feels Like A Mass Effect Mission, And Now We Know Why

  • The development process of Dragon Age: The Veilguard involved shifting between a story-driven RPG and a live-service multiplayer game.
  • A new report from Bloomberg sheds light on the late-stage changes that the fantasy RPG went through.
  • Late implementation of key moments like choosing between saving cities from a dragon attack led to substantial choices in the finale.
  • The Mass Effect team helped with the game's finale, resulting in an emotional ending that players loved.
  • There was internal friction as the Mass Effect directors made significant changes that improved the game but also caused tension.
  • BioWare veterans have previously mentioned the tense relationship between the Dragon Age and Mass Effect teams.
  • Despite the changes causing tension, it led to one of the best sequences in The Veilguard.
  • Following disappointing sales, BioWare restructured to focus on one game at a time, resulting in layoffs.
  • The studio is currently focused on developing the fifth Mass Effect game.
  • Dragon Age leaders were frustrated with the changes made to the game.
  • The game's development faced multiple pivots from single-player RPG to multiplayer and back to single-player.
  • Late-stage changes helped in creating impressive moments within the game.
  • There were reports of a lack of distinct choices and consequences in earlier builds.
  • Choices in the finale could lead to the deaths of the player's entire party.
  • The development process caused indignation within BioWare, especially with the changes brought by the Mass Effect team.

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