Former Dragon Age writer, David Gaider, reflects on EA's lack of understanding of the value of role-playing games like Dragon Age.
Gaider mentions that EA never knew what to make of Dragon Age and lacked faith in its wide appeal, contrasting it with their stronger belief in the Mass Effect franchise.
The development of last year's Dragon Age: The Veilguard faced challenges and changes, reflecting EA's mistrust towards Dragon Age and its focus on blending action elements into the RPG game.
Gaider suggests that EA could have focused more on the narrative and production value of Dragon Age to appeal to a larger audience, but acknowledges the differences in approach between EA and other studios like Larian.