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EA never grasped Dragon Age's value as an RPG, says Inquisition writer

  • Former Dragon Age writer, David Gaider, reflects on EA's lack of understanding of the value of role-playing games like Dragon Age.
  • Gaider mentions that EA never knew what to make of Dragon Age and lacked faith in its wide appeal, contrasting it with their stronger belief in the Mass Effect franchise.
  • The development of last year's Dragon Age: The Veilguard faced challenges and changes, reflecting EA's mistrust towards Dragon Age and its focus on blending action elements into the RPG game.
  • Gaider suggests that EA could have focused more on the narrative and production value of Dragon Age to appeal to a larger audience, but acknowledges the differences in approach between EA and other studios like Larian.

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