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Elara's Last Breath - Game Design Blog

  • Elara's Last Breath is a narrative-driven action-adventure game where players control Silas Thorne, a soldier who steals an artifact to save his girlfriend and unintentionally puts the planet in jeopardy.
  • The game features morally complex decisions, cinematic combat, deep player choices, and set-piece-driven gameplay, targeting mature players who enjoy epic stories and fast combat.
  • Core gameplay includes tactical combat, traversal mechanics, skill progression, and replayability through different choices.
  • Target audience includes players aged 17+, fans of narrative games like The Last of Us, Control, and Mass Effect, and those who enjoy moral dilemmas.
  • Silas must choose between saving Elara or humanity, with no perfect ending in sight.
  • Visual style draws inspiration from Destiny 2, Control, and Blade Runner 2049, with neon cities and epic sound design to enhance the experience.
  • The development involves a two-year timeline with a budget of $8.5 million, focusing on key aspects like voice acting, music, and marketing.
  • The current team includes a creative director/writer, with open positions for technical lead, animator, sound designer, and combat designer.
  • The game's potential success lies in its big choices, emotional depth, intense battles, and high replay value.

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