Elara's Last Breath is a narrative-driven action-adventure game where players control Silas Thorne, a soldier who steals an artifact to save his girlfriend and unintentionally puts the planet in jeopardy.
The game features morally complex decisions, cinematic combat, deep player choices, and set-piece-driven gameplay, targeting mature players who enjoy epic stories and fast combat.
Core gameplay includes tactical combat, traversal mechanics, skill progression, and replayability through different choices.
Target audience includes players aged 17+, fans of narrative games like The Last of Us, Control, and Mass Effect, and those who enjoy moral dilemmas.
Silas must choose between saving Elara or humanity, with no perfect ending in sight.
Visual style draws inspiration from Destiny 2, Control, and Blade Runner 2049, with neon cities and epic sound design to enhance the experience.
The development involves a two-year timeline with a budget of $8.5 million, focusing on key aspects like voice acting, music, and marketing.
The current team includes a creative director/writer, with open positions for technical lead, animator, sound designer, and combat designer.
The game's potential success lies in its big choices, emotional depth, intense battles, and high replay value.