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Johndcook

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Embeddings, Projections, and Inverses

  • A recent post discussed the process of embedding a 3D vector into quaternions and pulling it back out.
  • The embedding of a 3D vector into quaternions involves making it the vector part of a quaternion with zero real part, while returning a quaternion to 3D involves cutting off the real part.
  • The process includes an embedding E: ℝ3 to ℝ4 and a projection P from ℝ4 to ℝ3, with P being the transpose of E.
  • While P undoes what E does, E cannot recover information lost during projection, leading to discussions on left and right inverses, adjoints, and the Moore-Penrose pseudo-inverse.

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