The creator experimented with creating a 4D shooter prototype, which initially felt unfamiliar but eventually became intuitive to navigate.
Early versions of the prototype were not meant for release, lacking polish or user experience considerations.
The creator revamped the prototype for desktop play with mouse and keyboard controls, enabling movement in all four dimensions.
The prototype features 4D geometry rendering, hypercubes in addition to hyperspheres, and simplified collision handling to focus on exploring four-dimensional space rather than traditional gameplay mechanics.