Objects of power in Control's fiction play a key role in FBC: Firebreak, representing random events that enhance the game's enemies temporarily.
Theme of power dominates the setting with a focus on institutional power, control of information, and strength of altered objects.
Weapons in Firebreak are notably weak and lack impact, contrasting with the game's intense scenarios and distinct missions.
Players can choose Crisis kits with unique tools, like the Splash kit with a water cannon, providing variety but highlighting the guns' shortcomings.
Despite the lackluster firearms, Firebreak's engaging gameplay and distinctive missions make it enjoyable, with room for improvement in future updates.
Missions in Firebreak are snappy and escalate in complexity, offering a mix of frantic action and humor as players tackle diverse challenges.
Firebreak includes missions such as repairing boilers, collecting orbs, and battling post-it note enemies, each presenting chaotic and comedic moments.
Elemental interactions, like using showers to cleanse and heal, add depth to the gameplay without making it an immersive simulation.
Upgrades and altered objects enhance Crisis kits, providing unique abilities and potential for more powerful weapons, addressing the initial lackluster gunplay.
Despite its weak gun mechanics, Firebreak shows promise as an interesting co-op shooter, with the potential to become more compelling with further development and improvements.