Deadlock packs one of the most engaging movement systems with rolling, crouch-sliding, air-dashing, bunny-hop slide combo, jump pads, and climbable ropes.
You can wall jump, and you can wall corner jump to go twice as high. You can double tap down to fall faster. You can use your heavy melee to propel yourself forwards and dismount ziplines by crouching.
Threading these techniques together feels tremendously satisfying because it rewards you for scanning your environment and taking advantage of what you see.
Deadlock combines intrinsic and extrinsic rewards in one speedy, parkour package making movement fun.
Players can snap up mobility-focused items, like the aptly named Majestic Leap, Warp Stone, Magic Carpet, and Superior Stamina.
Every hero leans into mobility with their own tricks, but the Pocket game maximizes being chased with his magical coat he can teleport to and a satchel he can duck inside of to briefly become invulnerable.
Deadlock extends the feeling of edging towards mastery, with so many nuances wriggling underfoot that every match unearths new ones to pick at.
In the last update Valve added a mode where people can try out in-development heroes.
Deadlock is still in the early stages of piling stuff on to it with heroes and items players have access to now being a fraction of the toys players will be playing with in a couple year’s time.
The movement system in Deadlock marries the kinetic thrill of movement shooters to the cerebral strategy demanded by MOBAs.