menu
techminis

A naukri.com initiative

google-web-stories
Home

>

Gaming News

>

Final Fant...
source image

Pcgamer

18h

read

11

img
dot

Image Credit: Pcgamer

Final Fantasy 14's battle designer admits they went a little overboard on streamlining fights, especially for melee: 'Our policy of reducing gameplay-related frustrations was sometimes taken too far'

  • Final Fantasy 14's battle designer, Masaki Nakagawa, admits they went too far in streamlining fights, especially for melee classes.
  • The oversimplification of battles in the Endwalker expansion received criticism from players and impacted challenge and enjoyment.
  • The team now aims to prioritize enjoyability and is introducing more interesting mechanics, even if they may create some frustrations.
  • The revision of content design policies aims to balance orthodox battles with innovative mechanics for diverse and engaging gameplay.

Read Full Article

like

Like

For uninterrupted reading, download the app