Final Fantasy 14's battle designer, Masaki Nakagawa, admits they went too far in streamlining fights, especially for melee classes.The oversimplification of battles in the Endwalker expansion received criticism from players and impacted challenge and enjoyment.The team now aims to prioritize enjoyability and is introducing more interesting mechanics, even if they may create some frustrations.The revision of content design policies aims to balance orthodox battles with innovative mechanics for diverse and engaging gameplay.