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Final Fantasy XIV’s director on how to maintain a ‘forever game’

  • Final Fantasy XIV and Elder Scrolls Online are both examples of 'forever games', and both directors spoke at Melbourne International Games Week about their games' past 10 years.
  • Both games have huge player bases of 24 million to 61 million, respectively.
  • The directors have to balance the need to attract new players with keeping the existing ones happy.
  • The Directors have different approaches to expansion - Elder Scrolls is looking to shake things up, and Final Fantasy is expanding cautiously, planning content up to two years in advance.
  • Player feedback is essential for both games, with both walking a fine line that balances player demands with the game's broader needs to keep it engaging.
  • The talks emphasised that both companies try to cater to broader categories of players with every change.
  • At Asia Pacific conference, Elder Scrolls Director, Rich Lambert, voiced concern about its chapters becoming“formulaic”, and that is something they were looking to change going forward.
  • Final Fantasy Director, Naoki Yoshida, has not expressed any broader notions of shaking things up but FFXIV is producing new content such as a new 24-player raid series.
  • Players estimate that around 25% of Final Fantasy XIV’s player base attempts high-level raiding content.
  • Harrison Polites reviews Final Fantasy XIV's savage raiding content, which is co-op based, tough to master and requires dedication, patience and precision, and rightly draws comparisons with brain surgery.

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