Fishing games are often a simple side-activity that doesn’t add much value to the main game, but experimental designs show that the genre has untapped opportunities to grow.
Although many games contain fishing mini-games, most of them don't manage to make a spectacle out of the activity and miss out on opportunities for more diverse locations, customizations and technology to expand the game.
Animal Crossing created a template for fishing gameplay with seasonal and time-based systems, but more could be done to expand the medium, such as AR Fishing on the 3DS using physical space to create a larger playground for the digital medium.
WEBFISHING uses fishing as a way to spark online conversation among players, with these new gameplay designs offering understandable scalability in this genre that is relatively easy to produce.
Mechanical intensity, scope and approach can all be considered in efforts to make fishing games more interesting.
With the rise of indie developers, it is possible that we will see a surge of innovation in fishing game design that will be bigger and better than anything previously experienced in the genre.