Never's End is a new turn and grid-based RPG created by former Destiny's lead sandbox gameplay designer Ryan Jucket and Final Fantasy artist Masayoshi Nishimura.
The game revolves around a world engulfed in darkness where players control a warrior spirit that manipulates souls of villagers to transform them into combat units, making the protagonist stronger.
In Never's End, battles emphasize using spells to manipulate terrain and atmospheric conditions such as temperature, weather, wind, and water levels to gain strategic advantages.
Players have the freedom to choose when to attack the source of the darkness, engage in hunting missions in varied landscapes, and rebuild civilization by founding new towns with willing or coerced inhabitants.