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Fun With Fractals
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Fun With Fractals

  • Programming the Sierpiński Carpet fractal using Java involves creating a 3-by-3 grid of squares with recursive methods.
  • A recursive method is utilized to achieve the infinite effect of fractals by calling itself.
  • Key steps involve setting up variables for width and height, creating a JFrame, defining a FractalShape class, and implementing recursive methods.
  • The recursive method CreateFractal initiates the process, while FractalRecursive handles the generation of the fractal patterns in a nested loop.

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