NVIDIA showcases latest advancements in neural rendering, NVIDIA RTX, and digital human technologies at GDC 2025 to empower game developers.
Key announcements at GDC include neural rendering advancements with Unreal Engine 5, DLSS 4 available in 100+ games, and a Half-Life 2 RTX demo.
NVIDIA RTX Neural Shaders enable photorealistic worlds by training tiny neural networks within shaders to enhance game performance, image quality, and immersion.
The RTX Kit introduces AI-enhanced, ray-traced games with massive complexity and photorealistic characters, expanding with Microsoft DirectX and Unreal Engine 5 support.
DLSS 4 is now in over 100 games, featuring Multi Frame Generation for up to 8x frame rate improvement on GeForce RTX 50 Series, enhancing visual experiences.
Half-Life 2 RTX, a remaster of Half-Life 2, launches a demo showcasing ray tracing and DLSS 4 on March 18, made possible by the RTX Remix platform for modders.
NVIDIA ACE technologies introduce AI-driven autonomous game characters in titles like inZOI and NARAKA: BLADEPOINT MOBILE PC VERSION, enhancing player immersion.
InZOI features smart NPCs and launches on March 28 with NVIDIA ACE-based characters, while NARAKA: BLADEPOINT offers ACE-powered teammates starting March 27.
Developers can utilize NVIDIA ACE technologies and join over 30,000 modders using RTX Remix to create ray-traced remasters of classic games for millions of gamers to enjoy.
Overall, NVIDIA's advancements at GDC 2025 are set to revolutionize game development with AI, neural rendering, and RTX technologies for enhanced gaming experiences.