Ghost of Yōtei introduces new combat mechanics by providing protagonist Atsu with a wide array of weapons compared to Ghost of Tsushima's Jin, making her a versatile 'lone wolf mercenary.'
Atsu can wield various weapons including a katana, spear, kusarigama, ōdachi, dual swords, half bow, longbow, teppo, kunai, bombs, and blinding powder, allowing for diverse combat strategies.
The gameplay showcases a rock-paper-scissors system where specific weapons serve as hard counters to different threats, such as the ōdachi being effective against large enemies and dual swords countering spear-wielders.
Ghost of Yōtei diverges from Ghost of Tsushima's stance-based combat, introducing weapon-specific advantages for handling different types of enemies, as revealed in the recent State of Play gameplay deep dive.