Ghost of Yōtei's gameplay showcase revealed new weapons and smoother exploration mechanics, with a 'lo-fi beats' mode by Shinichirō Watanabe.
The sequel focuses on refinement over reinvention, showcasing Atsu's expanded arsenal and a new interrogation-based exploration system.
Atsu, the new protagonist, is described as a mercenary with the ability to use various blades and weapons, allowing for strategic combat against different enemy types.
The game also introduces a new quest-finding system involving interrogations and conversations, departing from traditional quest screens.