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Girls Don’t Play Video Games, Do They?

  • The U.S. has been influential in shaping the gaming industry through the introduction of arcade gaming, personal computers, and home gaming consoles.
  • Gaming is a major industry with worldwide video game sales reaching 75 billion in 2015 and expected to hit 90 billion by 2020.
  • Women made up 42 percent of all gamers in the U.S. in 2017, challenging the stereotype that video games are only for boys.
  • While half of solitary role-playing game players are women, social role-playing games are predominantly male due to issues like sexual harassment in gaming communities.
  • There is a debate on whether girls should be encouraged to play video games to bridge the gender gap in STEM fields.
  • Encouraging girls to engage with video games may lead to early interest in computer science and tech careers, as backed by Sheryl Sandberg and a University of Toronto study.
  • Parents are urged to consider the messages video games send their children and actively participate in shaping their digital experiences.
  • Educator Rosalind Wiseman highlights that games can teach young people valuable skills like teamwork and creative expression.
  • Parents are advised to engage in digital parenting by understanding and influencing their children's gaming experiences.
  • It is crucial for parents to have conversations with their children about the positive and negative aspects of gaming to shape the future of gaming and tech leadership.
  • Children today are the future of the gaming industry and tech leadership, emphasizing the need for constructive dialogue and involvement in their gaming activities.

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