The global VR amusement equipment market is projected to exceed 20.8 billion yuan in 2025.
Europe, America, Southeast Asia, and the Middle East are the three core incremental markets for the VR market.
Demand for immersive experiences in theme parks and commercial complexes is increasing in Europe and the United States.
Favorable policies in the Middle East, particularly Saudi Arabia's 'Vision 2030,' are driving the demand for large-scale somatosensory cabin equipment.