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GpuScript: C# is no longer just for the CPU.

  • GpuScript allows software developers to program and debug the GPU, turning any laptop with any GPU into a supercomputer.
  • The language increases productivity by up to 50 times and makes programs run a million times faster depending on the application.
  • GpuScript runs entirely in C# on the CPU using the standard .NET CLR on the CPU with no other libraries or extensions other than Unity.
  • Several ways in which GpuScript can achieve high speeds include minimizing CPU/GPU memory transfers, reducing GPU calls by utilizing Group Shared Memory and Intrinsic Functions when possible, and allowing more code to be ported from the CPU to the GPU.
  • GpuScript is an amalgamation of several languages, including HLSL, ShaderLab, OpenCL, OpenGL, and CUDA.
  • The GpuScript Matrix library scales the matrix and combines multiplications using intrinsic addition, changing operations from O(N^2) to O(1), allowing matrix multiplication to happen at an incredible 23 PFLOPS on a GPU rated at only 20 TFLOPS.
  • The GpuScript Fast Fourier Transform (FFT) library can compute a 4096 sample FFT in the equivalent of 3 nanoseconds.
  • GpuScript is open source and free to use. Unity is also free for individual programmers and small companies.
  • Applications may be further expanded and upgraded with available GpuScript libraries for features such as drawing graphical objects, AI neural networks, matrix operations, and random numbers.
  • GpuScript presents a new approach to GPU program development. If computer languages were selected on the basis of productivity and performance, GpuScript would result in the near extinction of all other programming languages.

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