Greg Street, studio boss of Fantastic Pixel Castle, discusses Project Ghost and its proc-gen blue zones in the third episode of Ghost Stories.
The blue zones in Project Ghost are procedurally generated maps that aim to provide a unique, handmade feel to each map.
Street addresses concerns about random maps feeling soulless and emphasizes that Ghost's blue zones are crafted to deliver on the designer's vision.
The algorithm used in Ghost's blue zones ensures that each map is different and tailored to specific themes like a dragon's lair, villages, and objectives.
The goal is to evoke the World of Warcraft Grizzly Hills vibe without the extensive time and resources typically needed for development.
Assets within the blue zones won't be wasted after players have progressed through them.
Greg Street also hints at the possibility of revealing fresh screenshots or art for Project Ghost.