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Greg Street explains how Project Ghost’s proc-gen blue zones will give Grizzly Hills vibes without the expense

  • Greg Street, studio boss of Fantastic Pixel Castle, discusses Project Ghost and its proc-gen blue zones in the third episode of Ghost Stories.
  • The blue zones in Project Ghost are procedurally generated maps that aim to provide a unique, handmade feel to each map.
  • Street addresses concerns about random maps feeling soulless and emphasizes that Ghost's blue zones are crafted to deliver on the designer's vision.
  • The algorithm used in Ghost's blue zones ensures that each map is different and tailored to specific themes like a dragon's lair, villages, and objectives.
  • The goal is to evoke the World of Warcraft Grizzly Hills vibe without the extensive time and resources typically needed for development.
  • Assets within the blue zones won't be wasted after players have progressed through them.
  • Greg Street also hints at the possibility of revealing fresh screenshots or art for Project Ghost.

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