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Hands-on: ‘Marvel’s Deadpool VR’ Nails the Vibe, But Needs Work on Feel

  • An early look at Marvel’s Deadpool VR reveals strong visuals and a good grasp of the Deadpool 'vibe' by first-party Meta studio Twisted Pixel.
  • The game, set for release on Quest 3 and Quest 3S, promises an action-packed combat sandbox full of zany mechanics.
  • Visually, Deadpool VR impresses with a cel-shaded style and smooth performance during gameplay.
  • The voice acting by Neil Patrick Harris as Deadpool adds to the character's sarcastic and energetic persona.
  • Gameplay features various weapons like pistols, shotguns, katanas, and unique movement abilities like sliding and grappling.
  • Despite the variety of tools, the combat and VR interactions in Deadpool VR feel lacking in depth and satisfaction.
  • While guns offer decent feedback, the lack of hands-on weapon interactions and melee combat nuances detract from the overall experience.
  • Players may find inconsistencies in mechanics, such as the inability to retrieve thrown weapons or interact with objects consistently in VR.
  • Deadpool VR aims for creative combat but falls short in delivering a truly immersive and engaging gameplay experience.
  • Twisted Pixel acknowledges the need for mechanical polish, especially in melee combat, to enhance the gameplay feel before the game's official release.

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