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How I created the fastest JavaScript Physics Engine.

  • The creator developed SKALE Arcade Physics Engine to cater to massive simulation games with over 100,000 bodies, unlike existing physics engines geared towards realistic simulations.
  • MatterJS, a popular JS Physics Engine, struggled to simulate 6,000 bodies while maintaining 60fps, prompting the need for a more efficient solution like SKALE.
  • SKALE focuses on simplicity by removing unnecessary features like joints or complex collision shapes, catering specifically to games like Dwarf Fortress and Rimworld that mainly use rectangles and circles.
  • Utilizing a data-oriented design and streamlined approach, SKALE can support over 100,000 bodies at 60fps, making it ideal for massive simulation games.
  • Although in Alpha stage, SKALE Physics Engine excels for creating Dwarf Fortress-like games with rectangles and circles, providing a basic learning platform for developing custom physics engines.
  • The engine's GitHub repository offers opportunities for developers to explore, contribute, and potentially extend SKALE Physics.
  • Future plans include enhancing the engine's API for improved usability, even though the current version is already efficient and bug-free for its intended purpose.
  • The creator emphasizes SKALE's speed in comparison to other JavaScript physics engines, noting its suitability for games requiring vast entities despite being designed for a different type of simulation.
  • SKALE Physics Engine is on hiatus for further development beyond its Alpha stage, focusing for now on its applicability and performance for specific game genres.
  • Important features like helper functions will be added to enhance the engine's usability in future versions.
  • SKALE Physics Engine's core design ensures efficient and optimized performance, catering to the unique needs of games with large quantities of entities.
  • The engine's GitHub link is provided for interested developers to explore its functionalities, codebase, and potential for customization.
  • SKALE Physics is tailored for games with vast simulations like Dwarf Fortress and Rimworld, offering high performance with rectangles and circles as primary entities for physics interactions.
  • The creator acknowledges SKALE's distinction from traditional physics engines, focusing on speed and scalability for specific game genres requiring large numbers of entities.
  • Although still in Alpha, SKALE Physics Engine is stable, efficient, and serves as the fastest physics engine in the JavaScript realm, optimized for massive simulation games.

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