Beef is an open-source, high-performance language designed for real-time applications, like games, with a syntax inspired by C# and features from C, C++, Swift, and Go.
The language includes its own IDE for Windows, CLI compiler for Linux/macOS, debugger, code assistants, and hot-compiling.
Beef is beneficial for game developers, game engine developers, and projects needing efficient debugging and productivity-focused ergonomics.
Precompiled binaries are available for Windows, but on macOS and GNU/Linux, compiling from source is required.
Dependencies for Beef installation on GNU/Linux include CMake, LLVM, Git, LibFFI, LibEdit, ZLIB, zstd, LibCurl++, and LibXML2.
After installing dependencies, users can clone the Beef repository and build it using the provided script.
Once compiled, users can create a new project, edit code, and run it to test the application.
The installation process involves cleaning up generated files, moving directories to /opt/, creating symbolic links for the binary and libraries, and testing the installation.
Users can test the Beef installation by checking the version and creating a new project to evaluate the performance.
For more detailed instructions and information, users can visit the official Beef website at https://www.beeflang.org/ and the GitHub repository at https://github.com/beefytech/Beef.