Playing multiple audio tracks simultaneously in your Swift app using AudioKit's AudioPlayer can create immersive audio experiences.
AudioKit's AudioPlayer class is powerful for playback but might have issues with looping WAV stems due to initialization, timing conflicts, or start and stop calls.
To loop WAV stems with AudioKit, you need to ensure correct initialization of audio players, start them properly, manage playback states, and check AudioKit setup.
Additionally, you can apply audio effects to players, troubleshoot stopping after the first loop, and consider performance implications of multiple players.