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How to start developing with camera access for Meta Quest 3 on Unity 6

  • Meta has released APIs for developers to access frames from the front cameras of Quest for creating environment-aware applications.
  • The tutorial guides developers on using Passthrough Camera Access on Meta SDK with Unity 6 to create projects.
  • Developers can bridge mixed reality and AI by applying algorithms to camera images for applications like AI-powered games.
  • Starting with Meta camera access in Unity 6 can be challenging due to its experimental nature and initial bugs.
  • The tutorial helps developers navigate the world of passthrough camera access efficiently and with minimal headaches.
  • Prerequisites include having Meta Quest 3, specific runtime version, and a recent Unity version like 2022.3.58f1 or 6000.0.38f1.
  • Camera Access for Quest 3 uses Android's Camera2 class, allowing developers to grab and analyze camera frames using WebCamTexture.
  • Meta's approach aligns with Android standard practices, offering cross-platform application development ease.
  • Control over camera access is granted to users for privacy reasons, requiring explicit permission for developers to use camera frames.
  • Starting with the Passthrough Camera API samples provides a practical approach, offering various use cases and well-commented code for learning.

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