Meta has released APIs for developers to access frames from the front cameras of Quest for creating environment-aware applications.The tutorial guides developers on using Passthrough Camera Access on Meta SDK with Unity 6 to create projects.Developers can bridge mixed reality and AI by applying algorithms to camera images for applications like AI-powered games.Starting with Meta camera access in Unity 6 can be challenging due to its experimental nature and initial bugs.The tutorial helps developers navigate the world of passthrough camera access efficiently and with minimal headaches.Prerequisites include having Meta Quest 3, specific runtime version, and a recent Unity version like 2022.3.58f1 or 6000.0.38f1.Camera Access for Quest 3 uses Android's Camera2 class, allowing developers to grab and analyze camera frames using WebCamTexture.Meta's approach aligns with Android standard practices, offering cross-platform application development ease.Control over camera access is granted to users for privacy reasons, requiring explicit permission for developers to use camera frames.Starting with the Passthrough Camera API samples provides a practical approach, offering various use cases and well-commented code for learning.