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I Don't Want To Be A Good Woman is a "museum of resilience" that explores sexism and repression in Iran

  • "I Don't Want To Be A Good Woman" is an abstract walking simulator that portrays the challenges faced by women in Iran under Islamic law, including gender-based discrimination and restricted freedoms.
  • The game, set in a molten grey landscape, features faceless figures and symbolic elements, aiming to shed light on real-world issues through an empathetic narrative.
  • Developed by We Remember, the game explores themes like forced hijab, limited reproductive rights, and state violence without containing explicit imagery, focusing on mature social and political topics.
  • The game serves as a platform to raise awareness about sexism in Iran, depicting discriminatory behaviors toward women while maintaining an objective perspective to promote empathy and understanding.

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