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I made a Nintendo Switch emulator from scratch

  • The author started developing a Nintendo Switch emulator using Zig but switched to C++ due to preference.
  • They utilized Hypervisor framework on their M1 Apple Silicon to run code at near native speeds.
  • The emulator employs a HLE approach, recreating the OS to act as a bridge to the host's OS for faster emulation.
  • Implementation began with the kernel, handling SVCs from the game, and progressed to essential services like display handling.
  • Understanding GPU emulation complexities, the author used Apple's Metal API for graphics rendering.
  • Challenges in GPU emulation included managing memory resources and implementing a cache for reusing textures and buffers.
  • Tests were conducted with basic GPU applications to understand GPU features and improve emulation gradually.
  • The emulator named Hydra made progress, achieving graphics rendering for games like Puyo Puyo Tetris through custom patches.
  • Further development involved fixing CPU emulation bugs to enable games like The Binding of Isaac and Cave Story+ to run.
  • Ongoing efforts include addressing game-specific issues to enhance compatibility and working on adding audio support.

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